(Hence, the theory that the Goblin would have taken Venom's place as the second playable character.) After the game was scrapped, Bendis reportedly re-purposed its story treatment for the Ultimate Spider-Man comic's "Death of a Goblin" story arc.Spider-Man, along with the Marvel Universe was acquired by Disney or owned by Sony (such as Spider-Man's case if I remember correctly) some time ago (as most folks know). That said, in addition to Salazar's assets, the canceled game did receive a story treatment by Bendis, as well as a piece of concept art by Ian Hosfeld, featuring Spider-Man and the Green Goblin. As such, Activision opted to pull the plug Ultimate Spider-Man 2 rather early on. However, while Treyarch's Spider-Man 2 and Ultimate Spider-Man are both acclaimed titles, Ultimate Spider-Man did not sell as well as the former. The game carries over the popular open-world design of Spider-Man 2, though uses a more stylized, comic-inspired art style and features two playable characters, letting players be Spider-Man by day and Venom by night. Written and co-directed by Ultimate Spider-Man comic book writer Brian Michael Bendis, Treyarch's Ultimate Spider-Man takes place a few months after the comic book's Venom-centric story arc. RELATED: Marvel's Midnight Suns Delayed a Second Time Ultimate Spider-Man originally released across various platforms in 2005, one year after Treyarch's beloved Spider-Man 2, a video game adaptation of the Sam Raimi film of the same name. Ultimate Spider-Man Remains a Fan-Favoriteīased on Marvel Comics' Ultimate Spider-Man series - a Spider-Man reboot set in the alternate, Earth-1610 continuity - the Ultimate Spider-Man video game was developed by Treyarch and published by Activision. I got the impression that Activision didn't have strong, long-term plans in those days." Salazar also revealed that the Ultimate Spider-Man team briefly worked on a Marvel game titled Battleworld, which was quickly shelved as well, with little more than a logo having been created. "There's a funny 'chicken-and-egg' situation, where the company is trying to forecast sales to determine how much to spend on promo, but if you don't spend on promo, you don't get sales, so. Hence, the soft sales on Ultimate Spider-Man," he continued. "I would guess that Activision never wanted to invest in promotion to the extent it would need.
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